Switch retroarch save file problem8/25/2023 In example -save-file, -savestate-file, ignoring the configuration for the directories. srm"Īt least a commandline option to load and save specific save files from the CLI version of retroarch would be very useful. srm" or "~/.config/retroarch/saves/Snes9x/ups/Super Mario World (U). In case of Super Mario World romhack, this could be resolved to "~/.config/retroarch/saves/Snes9x/patches/Super Mario World (U). And in case a patch is played, then it would create a checksum from the patch file, if provided any.Īnother solution could be to use sub directories for patch files if "savefile_directory" is set in the config file. Then it doesn't even matter what filename the original rom have. ![]() 335251469.srm" (example calculated with cksum). Why don't the save files include the file extension in their name? (oh yeah, this would include new problems, like case sensitivity)Ī solution to all of this could be saving "save filenames" based on a checksum, like "Super Mario World (U). Would it then still save the save file using the original roms name or using the save files base name? I still don't know how it works if the patch file have a different name. In example I have "Super Mario World (U). When utilizing the commandline option -ups of retroarch to play a romhack and the patch file only differs in its file extension to the rom, then off course the wrong save file would be load (or written). An example game would be "Aladdin (USA)". If the save files are saved in a separate saves folder in RetroArch and you play a game on the system that just happen to have the same filename, then it would write or load the wrong save file. Some emulator cores support multiple systems. This can be an issue in following scenarios: The second part is the mapping itself, where each button is assigned to a button of the RetroPad (the RetroArch idealized controller abstraction). The vendor id and product id are in decimal format. The first part is used for matching, as explained above. The issue comes from the fact the save (and state) files do not include the original rom files extension. This is what a controller profile looks like in RetroArch. There's no practical limit to how many of these you can create either.I think there is a problem with how save files are handled in RetroArch. These slots correlate to each unique save state you create for each emulator. To manage the save states, RetroArch generates a table of numbered slots. It's much better and faster than relying on often vastly spaced milestones for saving your game. Instead of hitting a particular milestone within the game, you can pinpoint the exact frame/point of time you're at, then save that referenced point to the Pi's storage. The save state feature in emulators is a juiced up save game feature. More on the particular directory later, though, let us veer into save state functions! Most of the emulators have this feature, and you don't need to do anything special to be able to utilize it! All you'll have to do is hit the save point (which is different from different games), and your Pi will write a save game data file to the Emulator's directory (in the file system). When you restart the game, you can load up your progress from that point. When you hit milestones inside the game, you are prompted to save your game to the console's storage device. ![]() The normal save game function is similar to what you would have expected on any games console. Indirectly, this that we can use a particular emulator as an example and the information you learn will apply to all the different emulators on your system! ![]() Retro Pi is an operating system designed for the Pi that uses the Retro Arch front end of the libretro API to emulate a compilation of gaming consoles, and they are all managed the same way internally via retro arch. We'll even take a look at the filesystem of the RetroPi OS using SSH/FTP from a Windows PC, and we demonstrate how to change a few settings to make your life easier when playing games on the Pi. I've put together this handy guide that will show you how to use the internal save feature (similar to using a consoles onboard storage to save games) as well as how to save your game using RetroPi's save states function. If you are experiencing issues, please try removing every single file on. No one wants to be starting afresh each and every time they jump onto their Pi for some light gaming. Connect your switch to your PC via USB, and install your titles quickly with. So you've got your brand new RetroPie gaming kit setup, but you've got no idea how to save your games.
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